Example: when Prophet wields a bow with a large circular movement (0.55”), we followed this with guitar slides ( here) and by creating a micro climax who culminates in the appearance of a new screen title and relieves in a new scene, followed by a large booming sound who kind of imitates the movements showed in the video ( here).
We followed the action by filling the track with small microdynamics variations. We choose a Metal orchestration to convey these feelings. The only modification is during the end of it, when our music starts to kick in by blending into it.Ĭrysis is an extremely atmospheric game, with very dark and powerful themes. We left the prelude 90% intact: it’s so good that we left it mostly untouched. We can’t: we decided to keep the bond with this “acoustic brand” by creating a “sequel” of it through use of its basic musical elements to create a new track. How can we ignore all this artistic beauty? It’s beautiful, and really gives you the feel of what Crysis is.